(Reusable in 4 turns). SUMMONERS WAR FAN SITE! GUILD BATTLE GUIDE; EARN CRYSTALS; Search Monsters. 58% crit rate. Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. [Automatic Effect]. Lv. The [Hidden Aim] pose disables after you attack on your turn. 4 Damage +10% + Lv. There is a glitch in the game that allows Verdehile to increase the attack bar by 10% if the critical chance is high enough and every monster who attacks with him will. 4 Damage +10% + Lv. + Damage +5% + Damage +15% + Effect Rate +20% + Cooltime Turn -1 Strikes the [Hidden Aim] pose. 3 Harmful Effect Rate +10% + Lv. Some Summoners invest in CRIT-related stats to build her as an attack type since her attack skills inflict considerable damage and both her recovery and damage increase based on the ATK. Rage. -> 29 turns (Boss hit 2nd time) -> 39 turn (Immunity tower moves) -> 40 - 45 turns (Kill the boss depends on the crit) For transmog, the optimal setup is Halloween Verd, and 2 on Mecha Icaru, one without. The way a Leo vs. Attacks the enemy with an ally at the same time with [Cross Attack]. 8*spd)*att. Defense of the opponent is not taken into account. 3 Damage +10% + Lv. 3 Damage +10% + Lv. 4 Damage +10% + Lv. 2 Damage +5% + Lv. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. Multiplier - 360% of the ATK stat before reduction. Attacks all enemies 3 times with a cyclone. GalleonInflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. She buffs def & attack, she slows enemies (& stun as well if equipped with despair runes set), she applies glancing hit. 5 Cooltime Turn -1 + Lv. The only saving grace seems to be that it works against non-Bomber Ignore DEF units such as Lushen. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Runes are special attachment stones which provide bonuses to the stats of Monsters. But mostly rage+blade is come with 1 set. 2 Damage +5% + Lv. 4 Damage +10% + Lv. 2 Damage +5% + Lv. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. 2 Damage +10% + Lv. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. Leo mirror match works is that the Faster Leo will go first. 2 Damage +10% + Lv. ago. You can repeat the same process again with Purple Hero Runes. Damage is per hit and I didn't find any compilation containing the number of hits per skill. He is very easy to skill-up since he is farmable at Faimon Volcano scenario. 2 Damage +10% + Lv. 6 Cooltime Turn -1Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns. Deals great damage to a single target or applies harmful effects to reduce its battle ability. 5 Harmful Effect Rate +10% +. Increase the Critical Rate of ally monsters by 24%. Is it just another way of C2US…Nidhugg. Damage is per hit and I'm only including [atk * multiplier] skills. Well on Verdehile for example you obviously want 100% crit rate. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. Summoners War: Sky Arena Wiki Monsters Element. This implies that she is great to use against Dungeon Bosses . Rate Crit. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Summoners War: Sky Arena Wiki Monsters Element. Damage is base (base damage+modifiers)*crit modifier. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. 2 Attack Bar Recovery +5% + Lv. ToA. All attributes of the Samurai group and only Wind or Dark of the Cannon Girl group. 3 Damage +10%. 5 Damage +10%. Total damage = 6750 Wind Valk: 801 base attack at level 40 Assume 200% attack from runes Total attack 2403 First skill does 350% damage Total damage = 8410. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. 4 Harmful Effect Rate +10%. you want more than 60+ crit rate for him to be effective. 3 Damage +10%; Lv. It takes 9. 4 Damage +10% + Lv. Exact values vary based on type of Lushen. This skill may revive a dead ally with 30% HP and 30% Attack Bar but adds 3 turns of cooldown. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase) Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. (Reusable in 4 turns) + Lv. RUNES. Attacks the enemy with the power of condensed magic. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. [Automatic Effect] Damage +5%. 5-3% for most cases and it lines up with my experiences. The. 5 Harmful Effect Rate +20% + Lv. 1900 days - 1st LD5: • 5 yr. e Mo Long s3, Daphnis s3. You. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. 5 Cooltime Turn -1Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. I haven't tested enough to determine whether the mistake is a phantom 0-damage second crit-chance, or whether it is possible for an HP. all gain extra benefit from building HP. This skill has a 70% chance to activate the Swo + Lv. Crit. Trevor Skills. With a decent crit rate or a crit rate leader skill, you can expect to be landing 4–6 dots on this skill. In our opinion, Dark Harg, also known as Kroa, is the best Harg for a majority of Summoners War Chronicles players. Most of his damage comes from his defense passive, and critical hits will only add to the attack part of his skill. Looking for mainly off of the monsters hp, not off enemy hp. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. Iffrit Att * (265 + (1. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. Damage Resistance Accuracy; 101: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 2730 Max: 4635: Min: 237The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. Moria Skills. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. Crit. You can get critR from leader skill/awaken bonus/substat. The equation of final damage is. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. 3 Damage +10% + Lv. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. 3 Damage +10% + Lv. A total of 400 artifacts and 300 Conversion Stones can be held at any one time, not counting those equipped on monsters. (Reusable in 4 turns) + Lv. Com2Us - The gold borders around the scrolls+legend runes in shop is AWESOME. dmg. If I have 40% crit damage and 10% attack from sub-stat, Rage Atk/Crit%/Atk is actually superior at 59% CR. 53= 4002Wind Striker (Skill – Triple Crush): (Effect changed) If the enemy has no beneficial effects after the first attack, the second attack is activated → If the first attack lands as a Critical Hit, the second attack is activated. (Reusable in 4 turns). ToA. Speed Crit. Acquires another turn, up to 2 turns, if the enemy falls asleep. Homunculus Wind is a monster released in the Summoners War 3. Speed Crit. 4 Damage +10% + Lv. 5 Cooldown Time -1 Dark Guardian (Passive) Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. Lushen Skills. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. 3 Damage +10% + Lv. 6 Cooltime Turn -1Smokey Skills. 1900 days - 1st LD5: • 5 yr. Skill 4 artifacts easy fix suggestion. Arena Defense. in my test it was split by 2. (Reusable in 5 turns) + Lv. You will gain immunity to inability effects, have your Defense increased by 30% but Attack Speed decreased by 30%. Shouts out to broly for the account p. 27+36=63. Lv. I have near max towers tho and artifacts with coop and crit bonus as well as damage based on attack, and one of my Icarus hurts. So the perfect setup would be an attack artifact with. Deva’s first skill, Crescent Moon Slash, attacks the. Attacks an enemy and decreases its Attack Bar by 10% for each attack. The larger the number of dice, the greater the damage. Damage Resistance Accuracy; 96: 15%: 50%: 15%: 0%: Level. 3 Damage +10% + Lv. The damage is proportionate to the enemy's MAX HP. Dice Madness ( (DICE) Rolls the dice 4 times to attack all enemies. 2 Cooltime Turn -1. (Reusable in 3 turns). I also did some tests and checked that skillups were not included . The things you need to know when you calculate the damage for Lushen or any other ATK based damage dealer summoners war are: - Critrate is 100%. Damage Resistance Accuracy; 103: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. Attacks an enemy with a sword 2 times. 4 Cooltime Turn -1 + Lv. I really recommend bringing Immunity, as area Defense Break + Oblivion on the boss attack will make your life significantly harder (Verdehile and Astar, both previously mentioned both rely. • 8 yr. Rate Crit. Single target heal and cleanse, some damage on third – better units out there, not recommended. Chart: WAR : When can we use CRIT DAMAGE? Schizophrenic Gamer 292K subscribers Subscribe 769 38K views 7 years ago Some misconceptions about crit. (R + Lv. The first tip. 6 Harmful Effect Rate +15%. Attacks with claws and stuns the enemy if the attack lands as a Critical Hit. 2 Cooltime Turn -1; Lv. Unleashes an accurately aimed deadly thrust. + Lv. without the additional atk, u will only lose out in waves damage and a very minor drop in boss damageIn the case of Roaq + 2 valks only one can land the killing blow. ago. Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%. The Orbia stats. S1 Def. Praha is a great example for this. ) Increase CRI Rate +30% flat Crit Rate. You start off with an added 50% and given Crit Damage multiplies your base attack damage even. Multiplier: 4. I run 1. Increases the critical rate for 2 turns and counterattacks when attacked. Its so difficult to get Crit Rate and Crit Damage at 100% without slot 4 by just pure subtats. . Inflicts continuous damage for 3 turns if you get a critical hit. Discussion. 3 Cooltime Turn -1 + Lv. I also assume you will crit every time, just to make things a little bit. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Deals great damage to a single target or applies harmful effects to reduce its battle ability. taor also has a 600% multiplier vs 400% multiplier of laggy on s3. Garo has become a very good monster to use, especially in PvP battles involving 4 star nat max monsters like some bases in Siege Battle and World Arena Special League . . bomban • 8 yr. . The best substats are damage dealt on water, first attack crit damage, and cdmg as good. Deals great damage to a number of enemies or neutralizes spells to gain advantage. 4 Damage +10% + Lv. 5 Damage +10% + Lv. To further limit / decrease "waste", specialization needs to be defined. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. Chemical_Pyro •. 6 Cooltime Turn -1 Deals damage to an enemy and recovers a turn if the enemy dies. 2*{ATK}Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. Rate Crit. All relevant stats need to be filled in in the spreadsheet. Miles (water surfer) uses. A crit% slot 4 rune is worth 11. (Reusable in 5 turns) + Lv. + Lv. Base on my understanding, crit damage deals a lot more damage. He is often runed Violent / Revenge so that he can Violent proc and/or Revenge proc (this last one is particulary good. For this one, its 3rd dealt 41k dmg without crit and 120k damage when crit. Stats. If Raoq's damage hits first and kills it - no activation. 23) ×. 5 Cooltime Turn -1 Attacks 6 times with endless attacks. I used Lulu against the team mentioned above and it wasn't that hard. I used to run with 2. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. 4 Cooltime Turn -1On the other help, an monster this is meant to be a damage dealer should are runes with sub-stats ensure increase Attack, Critical Rate, and Critical Damage. I would make sure to have CR and ACC and 2 grindables for the other two substats. Leader Skill. Some prefer to give up CRIT to focus on her role as a Support, investing in HP and DEF , as well as some ATK for the recovery. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. + Lv. 7 max rolls. Just pulled Miles and was pleasantly surprised at how he performs. 3 Damage +5% + Lv. com Indeed. Knowledge is gained through the beneficial effects that are granted on the Fire Lightning. Engraving 4 pieces of this Rune will increase the Monster's Attack Speed by 25%. Once you enter the game after its release, you will become the summoner who summons the monsters for your aid to protect this kingdom named Rahil,. 4 Damage +15% + Lv. Flying Cards: Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. 5 sec for the result to return. At first glance, it looks unreliable compared to DEF buff. 2*{ATK}Decreases your current HP by 20% at the start of each turn and inflicts additional damage by 20% of the lost HP when you attack on your turn. Has no cooldown time. This set-up literally needs no other subs than Crit. Damage Resistance Accuracy; 110: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1995 Max: 3600: Min: 138Total combined will always favor atk, so I don't know how you ended up with more crit damage. The damage of this skill increases according to the Attack Speed. This attack will deal more damage according to your MAX HP. Wind Onmyouji (Passive Skill – Comeuppance): Recovers the Attack Bar by 25% to 35% if an enemy uses a skill with. Lv. Fire Monsters ; Water Monsters. 3 Damage +10% + Lv. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. Laika is a great monster to use in PvP defense thanks to his passive skill which mitigates the incoming damage at 35% of his Max HP and he has 50% chance to revenge. 6 Cooltime Turn - the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. [Automatic Effect] Crit damage is good if you put it on a unit that crits a lot. Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. Crit. Lv. Everytime you attack or upgrade a rune, a request goes to the server, calculates the damage / result, returns it to the app so that SW can continue with whatever it is doing. Against this AD, my Leo always goes first. 3 Damage +10% + Lv. Fire Monsters; Water Monsters; Wind Monsters. [Automatic Effect] + Lv. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. With ItsTheRabbit's estimate of 287% modifier for Grim Scythe, Sath has about 9956 damage headed toward the Sandman, 24292/20198 on crit. The damage increases according to the Attack Speed. taor has higher damage s3 scaling for single target and i believe his stats are better as well (much higher base atk, lower base speed) taor has 911 base attack, lagmaron has 801 while taor has 95 speed and 30 base CR and lagmaron has 110 with 15 base CR. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY hits them when they are above 80% hp. So first lets fix: CR = 100% -> Every attack will be critical. Crit Damage Reduction reduces the opponent's CD by X and not the overall damage. ago. Now let's take the +15 6* runes as our condition. Damage Resistance Accuracy; 103: 30%: 50%: 15%: 0%. 5 Cooltime Turn -1How Viable is Crit Resist? Crit Resist is a relatively rare buff that is seldom used. 4 Damage +10% + Lv. 500 CD DARK PHANTOM THIEF! Those are enough to get over 300% crit dmg and 60% crit rate on units with crit awakening. 4 Cooltime Turn -1 Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . Attacks the enemy to inflict damage proportionate to the target's MAX HP and attacks all enemies once again with 20% of the damage. Business, Economics, and Finance. 7* {ATK} Show Skill Ups. Rage. 43 rolls of max roll of crit dmg to get to slot 4. Of course in theory or is possible and dont forget the 50% base cd. 7* {ATK} Show Skill Ups. Some abilities however scale directly off Defense or HP without an Attack Ratio. He is really good for. Fire Monsters; Water Monsters. 3 Damage +5%; Lv. (Reusable in 4 turns) + Lv. Xiao Lin/Liu Mei/Fei: The Kung Fu Girls are VERY good now for R5 with the recent buffs. bale bj5: 85k eHP, +1700 att, +260% critdmg. (Reusable in 6 turns). 5 Damage +10% + Lv. The Monster gets an additional stun effect to its attackFat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. Attacks all enemies 3 times to decrease their Attack Bar by 75% with each attack. Base on my understanding, crit damage deals a lot more damage. 4 Damage +10%. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. So far I found two uses for him: Good counter for Kinki: his passive is essentially a built in spd damage artifact, which means he doesn’t need any stat (e. 3 Harmful Effect Rate +10% + Lv. A lot of the attacks scale with attack too yes. (Reusable in 4 turns) + Lv. (Reusable in 6 turn (s)) How to get: Mystical. The faster your Attack Speed, the greater the damage becomes. At first glance, Crit Damage looks like a sure winner. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. And like a stone-paper-scissors game, these elements have several advantages over each other. Always. Deva, the Light Chakram Dancer is a good damage dealer monster in Summoners War that has also some crowd control and ignore defense ability. As for slots two, four, and six, they can prioritise several effects, from the aforementioned ones to critical rate, effect accuracy, speed, critical damage, and more. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. 2 Damage +5% + Lv. The only thing that won't is the additional damage from his passive. Removes all of the harmful effects on you and the target ally and recovers 25% of your HP. 3. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. (Reusable in 3 turns) + Recovery +10%. In this context, there are three basic elements you need to know: Water beats fire, fire beats wind, and. He is a very good monster to use in pvp, especially in Guild Wars (he shines in offense). So from my experience and testing you should aim for around 10. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Lv. In-depth. 0. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. Not only does she effectively boost everyone’s Speed and Attack Stats accordingly due to her abilities, but she’s also capable of breaking the Toughness of enemies and inflicting Fire damage over time (DoT). Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. I follow the recommended leader skills for a safe R5 setup - which are Defense (Skogul), Crit Rate (Hwa) and Resistance (Tesarion/Praha). 3 Harmful Effect Rate +10% + Lv. + Damage +15%. 3 Harmful Effect Rate +10% + Lv. Attacks an enemy, preventing them from using skills with cooldowns for 2 turns. 4 Damage +10%. This monster scales purely off attack. 4 Damage +10% + Lv. 4 Damage +10% + Lv. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. 6 Cooltime Turn -1 Attacks all enemies 3 times. And your crit damage also gets higher with your base atk. 4 Damage +10% + Lv. 5 Damage +10%. Crit. 2 Damage +10% + Lv. Damage Resistance Accuracy; 90: 15%: 50%:. Attacks the enemy to disturb its HP recovery for 2 turns with a 70% chance. Like the title says, why have crit animations on non attack S3 if it won’t affect anything. after it is multiplied FLAT DMG of DMG ARTIFACT is added (original dmg x light dmg artifact) + flat. Well on Verdehile for example you obviously want 100% crit. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Unfortunately Miles just has low multipliers. Multiplier: 3. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. You command a formation of characters and give them orders according to which of their cards are in your hand, similar to games like RAID: Shadow Legend and Cookie Run: Kingdom. Multiplier: 3. The damage is inversely proportional to the number of targets hit. Crit. Summoners War: Sky Arena Wiki Monsters Element. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. ATK and CD in calculations already include all buildings, leaderskills, buffs, and (Fight) runes. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". 2 Recovery +5%. Skillups don't actually multiply onto the end, they add into the existing multiplier. Bombs do significant damage! Bombs ignore defense! Bombs stun anything that survives the explosion, setting them up to be. 2 Damage +10% + Lv. • • Edited. The damage increases according the number of beneficial effects removed. Married at First Sight; The Real Housewives of Dallas; My 600-lb Life; Last Week Tonight with John Oliver; Celebrity. 3 Harmful Effect Rate +10% + Lv. Help Me, Teddy.